I have been interested in computer graphics my entire life, from the moment I played Wolfenstein 3D as a young kid, and witnessed the evolution of computer graphics through Doom, Quake, and beyond.
I have also been very fond of character creation in video games that allow it, and through the rich character creation systems of games like SoulCalibur VI, have come up with a humble cast of original characters.
I have evolved from in-game character creation suites to a powerful standalone 3D character creation suite called Daz Studio to do 3D renders of my beloved cast of characters: